Character Modeling
Friday, September 21, 2012
Fixed Retopology
Here I went back and fixed the topology on the head and chest and found the holes that needed to be repaired.
Thursday, September 13, 2012
Development of Surroundings
This week, I also took the time to add more details and walls for my scene. As directed, I added lighting and created a film noir type feel. I also played with some UVs and mudbox to paint the table top with some staining. I want to further this process with some aging and dirtying up of the materials a bit. I hope this gets me some extra credit :)
UV Map & Normal Map
Here I have several maps for my character. The first image is a screen shot of my unwrapped UV layout. Next I have the normal map for my character. The black and white image maps the ambient occlusion. The only parts that seemed to be strange in the end result are the mapping of the eyes and teeth which are pretty randomly placed to me. This was by far the most frustrating part of the modeling, but also the biggest relief to finish.
Thursday, September 6, 2012
Further Progress
This week I went ahead and made Bukowski a table to write on while he drinks and listens to music. I spent much time modeling aspects that I felt would enhance my character. I am currently working on a chair as well as walls and windows. I eventually want to add lighting to create the actual setting for my character development.
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