Thursday, September 13, 2012

UV Map & Normal Map


Here I have several maps for my character.  The first image is a screen shot of my unwrapped UV layout.  Next I have the normal map for my character.  The black and white image maps the ambient occlusion.  The only parts that seemed to be strange in the end result are the mapping of the eyes and teeth which are pretty randomly placed to me. This was by far the most frustrating part of the modeling, but also the biggest relief to finish.

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