Friday, September 21, 2012
Fixed Retopology
Here I went back and fixed the topology on the head and chest and found the holes that needed to be repaired.
Thursday, September 13, 2012
Development of Surroundings
This week, I also took the time to add more details and walls for my scene. As directed, I added lighting and created a film noir type feel. I also played with some UVs and mudbox to paint the table top with some staining. I want to further this process with some aging and dirtying up of the materials a bit. I hope this gets me some extra credit :)
UV Map & Normal Map
Here I have several maps for my character. The first image is a screen shot of my unwrapped UV layout. Next I have the normal map for my character. The black and white image maps the ambient occlusion. The only parts that seemed to be strange in the end result are the mapping of the eyes and teeth which are pretty randomly placed to me. This was by far the most frustrating part of the modeling, but also the biggest relief to finish.
Thursday, September 6, 2012
Further Progress
This week I went ahead and made Bukowski a table to write on while he drinks and listens to music. I spent much time modeling aspects that I felt would enhance my character. I am currently working on a chair as well as walls and windows. I eventually want to add lighting to create the actual setting for my character development.
Thursday, August 30, 2012
Props for Bukowski
Here are some props I have modeled for my character. I made alcohol, beer and wine bottles since Bukowski is known for his drinking. I accompanied these with different glasses, cups, and a mug. I also began modeling a phonograph due to his love for classical music. I also made him a pack of lucky strike cigarettes. I mostly used Maya since the objects are hard surfaced. I got into putting materials on the models to enhance the concept. I spent most of my time on the phonograph, which was a fun and challenging project. Next I would like to make a writing desk and chair, as well as other small supporting props. I basically want to create an environment for my character, which is a classic music loving, heavy drinking, author and poet.
Friday, August 24, 2012
Thursday, August 16, 2012
Post-Critique Revisions
After the critique of my project, I did some tweaking of the overall shape and form of the face. I spent time attempting to give a more realistic rendering of Bukowski. I also fixed the shaping of the eyelids as directed. I had trouble adding subdivision to detail the hair, because the school computers could not comply with the amount of divisions.
I worked the pants over once more. The result became much more lifelike and less like clay. I used alphas and brushes to create texture on the clothing. I did the shoes over again from the beginning. My previous sculpt of sandals was really bad so I started from scratch.
I worked the pants over once more. The result became much more lifelike and less like clay. I used alphas and brushes to create texture on the clothing. I did the shoes over again from the beginning. My previous sculpt of sandals was really bad so I started from scratch.
Thursday, August 9, 2012
Thursday, August 2, 2012
Wednesday, July 25, 2012
ZBrush Door Knocker
Here is my Digital 3D sculpting done in ZBrush. The project involves finding a door knocker you like and recreating it in ZBrush. I chose a more difficult image to push my skills, although this is my first shot with the program. The horns and swirls will be added after some questions I have are answered.
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